You can get a rough idea of your FPS by counting the number of lit dots and dividing that from 35. (One tic is 1/35th of a second.) When -devparm is specified on the command line, this CVAR is automatically set to true. Internally, this console variable is called noisedebug.ĭefault: false When set to true, a print out of all actors/classes, their total counts for the map, and the time in ms being taken up by their thinkers, are displayed in the console.ĭefault: false When set to true, various performance counters will be printed to the console whenever a map is loaded.ĭefault: false If set to true, the FraggleScript parser will log its tokens to the console.ĭefault: false When true, draws a series of dots at the bottom of the screen representing the number of tics it took to display the current frame. It also displays the current map's name ( alternate HUD only).ĭefault: false When set to true, the current status of all sound channels is displayed on the screen. (This does not concern things spawned during the game.)ĭefault: false When true, constantly displays the player's current position and view angle. Setting this to a value from 1 to 4 controls the severity level, with the levels being:ĭefault: false Enables a listing of all things in the map and the actor type they spawned while a level is being loaded. Since this variable is not archived and all control lumps have been already loaded when the console is available, this can only be used if set from the command line or an autoexec.cfg file.ĭefault: 0 Prints various debugging messages to the console. See the CVARs article for general information on how to access and edit variables.ĭefault: false When enabled, prints to the console some debug information while reading the ANIMATED lump. These console variables can be used for debugging purposes.
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